Monday, May 10, 2021

Category: card games

card games, STRATEGY
Canasta Rules – Learn How To Play This Fun Card Game


If you’re looking for a simple card game that you can learn and start playing in a matter of minutes, this one is probably not for you. You’ll have a much better time learning even poker rules as canasta just wasn’t made with simplicity in mind.

This isn’t to say that the game can’t be a lot of fun once you get the hang of it and figure it out.

Canasta rules are quite complicated, primarily because there are many moving parts you’ll have to worry about during any individual hand.
Like with most card games, once you learn how to play canasta and have played a few times, it will all become much easier.
You’ll still make some mistakes here and there, but these will become fewer in numbers with each new hand you play.
If you’re looking to learn the rules of the canasta card game, you’ve come to the right place. This article will teach you everything from start to finish, but you’ll need to pay attention and read it carefully.
Main Info:

Mostly played by 4 players
You will need two decks of cards and jockers

Canasta Game Glossary

Melds – groups of cards of the same rank placed face-up on the table.
Wild cards – in canasta, jokers, and deuces are wilds and can form or extend melds.
Canasta – a meld containing at least seven cards.
Natural canasta – a meld containing seven or eight cards of the same rank without any jokers or deuces.
Blocking the deck – playing a card (a deuce or a black three) that prevents the player from using a card from the discard pile.
Going out – completing the game by getting rid of all cards in your hand. It can only be done when there is at least one canasta placed by the partnership.

Canasta Card Game Preparation

Canasta is a team game usually played by four players in two teams. During the game, you’ll need to cooperate with your partner to some degree to score the most points possible.

You’ll also need two decks of regular playing cards and four jokers to boot.

That’s pretty much all there is to it as far as logistics go.
The final thing required to play canasta is a pen and a simple piece of paper to track the score.
So, while the Canasta card game is quite complicated, you at least won’t need to go shopping for any special items like in the Cribbage game to get started.
If you’re into card games in general, you probably already have everything that’s needed kicking about your house.
Canasta Rules – Master The Basics

In some ways, canasta rules are similar to those of rummy, but they aren’t as simple or as easy to learn.
If you do have a rummy background, though, it should be much easier to figure this game as you’ll already have an idea about the concept of melds and trying to go out by getting rid of all the cards in your hand.
Canasta Game Objective
The goal of canasta is to reach the accumulative total of 5000 points between you and your partner. To get to this goal, you’ll need to play at least a few hands.

The first team to get to 5000 points wins the game.

The main way to earn points in Canasta is by forming melds and placing them on the table. Melds can only be formed with cards of the same rank and wild cards (jokers and deuces). You can’t use sequences to make melds.
Dealing Cards in Canasta

At the start of the round, all players are dealt 11 cards each, face down. The dealer starts with the first player to the left and hands them one card, and continues the process, moving clockwise.

Once all players have 11 cards in their hands, the rest of the deck is placed in the middle of the table to serve as the stock.

With this, the dealing part is done, and the game can begin. You’ll find out more about how to play canasta in just a moment, but there are first a few more things that need to be explained.
Canasta Scoring Rules
As already mentioned, your team’s goal in canasta is to reach 5000 points. This is a big number, which suggests that scoring in canasta is quite complex.
Points are always calculated at the end of a hand once one side successfully goes out.
The first order of business is looking at the melds on the table and adding up values, according to these rules:

Jokers are worth 50 points
Deuces, which are also wild in this game, are worth 20 points
Aces are worth 20 points
Eights through Kings (inclusive) are worth 10 points each
Threes through Sevens are worth 5 points

According to the above rules, when one player goes out, all remaining players will also receive negative points for any cards left in their hand.
If you end up with a King and a 7 in your hand when the round completes, your partnership will get -15 points.

Bonus points are awarded for forming canastas, i.e., melds containing seven or more cards.

Natural canastas contain no wild cards, while mixed canastas are those containing at least one wild card.

Natural canasta is worth 300 points
Mixed canasta is worth 500 points
Wild canasta (containing a mix of jokers and deuces) is worth 1,000 points

The additional bonus of 100 points is awarded to the team that goes out, i.e., when one player gets rid of all cards in their hand.
If the player going out has no cards in front of them (except for tabled red threes), the going out bonus is doubled to 200 points.

Power of Red Threes in Canasta
While deuces are wild in Canasta and can be used to form or extend melds, red threes play a different special role in this game.
Namely, these cards are never used to form melds. Instead, a player will table a red three as soon as they get it and draw another card.
Each tabled red three is worth 100 points at the end of the round. If one team manages to table all four red threes in a round, their score is doubled for a total of 800 points.
Using Canasta Cards to Keep Score
For new players, remembering all this information can be difficult. Luckily, we created canasta cards where all the scoring information is readily available at a glance, and you can download it by clicking here.
You’ll definitely want to have this canasta card handy for the first few games you play.
How to Play Canasta Card Game

Now that the boring part is out of the way, you can actually get down to business and learn how to play canasta.
The playing part is quite complicated as well, and you shouldn’t expect the gameplay to be as simple as in Go Fish, but it gets easier with time.
Playing a hand of canasta
Once all players have their 11 cards as described earlier, the rest of the deck is played in the middle to serve as the stock.
The dealer then turns over the first card from the stock and place it next to it, face-up, to start the discard pile.

If the first card is a red three, the new card from the deck is drawn and placed on top of the three.
If the first card drawn is a deuce, it is turned sideways so that it remains visible when new cards are placed on top of it, and the next card is drawn from the stock.

When a discard pile contains a deuce, whether from the initial draw or because one of the players decided to discard it, it is blocked, and special rules apply. These rules will be explained in a minute.

Once the discard pile is started according to canasta rules, the action begins with the first player to the dealer’s left.

If the first player to act has any red threes in their hand, they’ll place them onto the table in front of them, face-up. Then, they’ll proceed to draw the card.
You have two options when it comes to drawing a card:

Draw from the stock
Draw from the discard pile, but only if you can use the card to form a meld or add to an existing one

If the player draws the top card from the discard pile, they’ll also take all the other cards in the discard pile and add them to their hand.
Before passing on the action, the player has an option to place completed melds onto the table and add cards to any existing melds placed by them or their partner.
Canasta Rules for Creating Melds

In canasta, melds can only be formed with cards of the same rank, for example, Kings or Fives, and wild cards (jokers and deuces).
You can have as many cards as you want in a meld, but there are a few important rules to keep in mind:

To start a meld, you have to have at least three cards in it (i.e., QQQ, or KK2, or 99 and a Joker)
The number of wild cards in a meld must never be higher than the number of natural cards, i.e., KK222 isn’t a valid meld, while KKK22 is fine.
The team can never have two melds of the same rank placed separately on the table. If you already have a meld of Queens out there, you can only add to it. You can’t start a new meld of Queens.
You can only add cards to melds placed by you and your partner, not the ones belonging to your opponents.
Melds of black threes can only be placed on the table when the player is going out.

Melds containing seven or more cards are called canastas and bring additional points, as explained in the canasta scoring section.
You don’t get any special bonuses for canastas containing eight, nine, or more cards. You’ll get the canasta bonus and points for the card values, but canasta is only worth 300 or 500 points, regardless of the total number of cards it contains.
Finally, rules pertaining to the initial melds’ total depend on how many points your partnership has. Depending on your points’ total, these are requirements for the first melds of a round:

Between 0 and 1,499 points – total count of 50 (i.e., AAA is enough)
1,500 to 2,999 points – 90 – (for example, a meld containing two Aces and a Joker or two melds adding up to 90)
Over 3,000 points – 120 (i.e., four Kings and two Aces with a Joker)

Blocking the Discard Piles: Black Threes and Deuces

There are two ways you can block the discard pile in the canasta game. The first one is by playing any black three when you’re done with your move.

Discarding a black three will prevent the opponent from acting after you by taking a card from the discard pile.

The other way to block the discard pile is by throwing away any deuce.
When you discard a deuce, it will be placed sideways onto the pile and will block all players from taking cards from the pile until they’re able to use the discarded card to form a meld of their own.
If a deuce is played, you can’t take a discard to add it to any existing melds, limiting your options.
Going Out in Canasta
The play in canasta will continue until one player manages to get rid of all of the cards in their hand. However, you can’t do this whenever you want, even if you have the melds to do it.

To go out, you’ll need to have at least one canasta completed between you and your partner.

When there is a canasta on the table, you’re allowed to go out by getting rid of the remaining cards in your hand (by melding them or adding them to existing melds) and throwing away your last card onto the discard pile.
Canasta rules allow you to verbally communicate with your partner.
If you’re ready to go out, you can ask the partner if they think you should do it. Depending on what cards they’re holding at the moment, they might tell you to go ahead and do it or ask you to wait.
Once a player goes out, the round is over, and points are added up according to the canasta scoring rules described earlier.

Melds are added up
Bonuses are awarded
And points are deducted for the cards still held by the players.

Final scores are then recorded, and the new hand of canasta can begin! The game will continue until one team reaches the 5,000 points mark.
Canasta Card Game Tips & Strategy

While the number of canasta tips and guides is not nearly as big as that of poker tips you can find online, the game does involve some strategy.
Learning at least some basics should help you quickly improve your results.

One of the most important things you’ll want to focus on when playing canasta is keeping track of the discard pile.

Knowing what cards you can find there can be of great value and help you figure out the right moment to claim the pile and achieve the maximum number of points.
You want to keep your deuces for as long as possible as these are very powerful cards that open up your options.
However, always be careful not to hold on to them for too long as you don’t want to end up with one or more of them in your hand when the opponent goes out.
Locking the pack with a deuce can be a valid strategy, but it doesn’t make much sense if no one has put out any melds yet. So, don’t do it just for the sake of doing it.
Finally, try to hold on to your black threes for as long as possible.
These can come in handy in some situations to make the game harder on your opponents, and you’re in no rush to throw them away.
If you have three or more, you can always meld them when the time comes to go out.
Canasta: A Complicated but Fun Game
After reading this rather extensive article, you should know all there is to know to start playing canasta.
Don’t worry about making some mistakes initially, as this is bound to happen in a game with so many rules and exceptions. After all, it just a card game, and you’re in no rush.

Remember, practice makes perfect.

And, if this article didn’t give you enough to think about, feel free to check out our article on poker GTO strategy. After reading that, canasta may not feel that complicated after all.

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card games, STRATEGY
Euchre Rules – Learn How To Play This Card Game And Win


Euchre is a fairly popular card game played in the US, Canada, Australia, and many other parts of the world. It is another game with tricks and usually played in pairs. While euchre rules aren’t as complicated as Texas Holdem rules, for example, but the game takes a bit of time to learn. If you’re on the lookout for a simple game that you can learn and start playing within a few minutes, this one isn’t your best choice. On the other hand, the Euchre card game can be quite exciting once you learn how to play it to have fun with your friends. The good news is that Euchre rules seem more complex than they are. Once you figure out the basics of how to play euchre, things will quickly fall into place. It may take you a few games to become comfortable with it, but the learning curve is worth it as this game can provide you with a lot of entertainment, especially if you enjoy card games that have a strategic aspect to them. Main Euchre Game Info 4 players Need 1 card deck Need paper and pen to track score Euchre Glossary Tricks – sets of four cards played on the table, won by the highest-ranking card. Tricks are used to calculate points. Turn-up – the card from the top of the deck that’s turned face up after the deal, used to try and make the trump in the first bidding round. Trump – one of the suits which is chosen to rank above the others. Making a trump – the bidding process in euchre used to determine what suit will be the trump for the round. Right bower – the jack of the trump suit. The highest-ranking card in euchre. Left bower – the jack of the same color as the trump suit. The second-highest ranking card in euchre. Attackers – the partnership that called the trump. Defenders – the partnership defending against the attackers, trying to prevent them from making the contract. Euchred – when the attacking partnership fails to make at least three trumps, they’re euchred, and their opponents are awarded two points. Sticking the dealer – a special euchre rule, whereby the dealer must call the trump on the second round of bidding without the option to pass. Going alone – calling the trump and announcing that you’ll play on your own. In this case, the partner folds their hand, and they don’t participate in the play for that round. Euchre Card Game Preparation Since euchre is a team game, you’ll need at least three more players to play the game the way it’s meant to be played. It’s probably the hardest part of the preparation process, as you’ll need to know three more people who know how to play euchre or are willing to learn. Other than this, you just need a single deck of standard playing cards. In euchre, you won’t be using the entire deck, though. The game is played with a shortened deck that contains up to 32 cards. The deck is shortened by removing small cards, and you can choose from a few options: Remove all cards lower than 9s (24 cards) Remove all cards lower than 8s (28 cards) Remove all cards lower than 7s (32 cards) All three of these options work, and the game rules stay the same, so it’s a matter of personal preference. Optionally, you can also get specialized euchre decks. You’ll need to keep score in euchre as well, but you won’t need a pen and paper to do so, like in rummy. The game has its own elegant way of keeping score using those lower cards that have been removed, but more on that in a minute. Euchre Rules – Master The Basics If you have some experience with other games featuring tricks, euchre rules shouldn’t be too hard to learn. For those who have never played these types of games, it may be a bit more complicated, but you’ll get there. Euchre Objective The main goal of a single round of euchre is to win at least three tricks as a partnership. Game points are awarded based on the number of tricks won and how they were won. To win the game of euchre, a partnership will need to reach a total number of points agreed upon ahead of time. Usually, it’s 5, 7, or 10 points. Dealing Cards Each player starts a hand of euchre with five cards. The deal begins with the first player to the dealer’s immediate left. The dealer gives every player three cards first, followed by two more cards. Alternatively, they can start with two cards, followed by three. All cards are dealt face down. The rest of the deck is then placed in the middle of the table, and the top card is turned over. This card, called the “turn-up,” plays an important role, but more on that a bit later, in the how to play euchre section. Card Rankings in Euchre Euchre uses a fairly standard system for ranking cards, but there are a few notable exceptions you need to keep in mind. Of course, like with most trump games, cards in trump suit beat non-trump suits, with one exception. The strongest card in euchre is the jack of the trump suit. This card is known as the “right bower.” The second-strongest card is the jack of the same color as the trump suit. For example, if spades are trumps, this would be the Jack of Clubs. This card is treated as the trump and is known as the “left bower.” Other than this, cards are ranked as normal. Aces are high in the Euchre card game, followed by Kings, Queens, regular Jacks, and non-face cards according to their values (10s, 9s, 8s, and 7s). Scoring in Euchre Card Game The scoring system in euchre isn’t too complicated. As already mentioned, points are gathered by winning tricks and added as follows: 1 point for winning 3 or 4 tricks by a partnership calling trump 2 points for winning 5 tricks by a partnership 1 point for winning 3 or 4 tricks as a lone hand 4 points for winning 5 tricks as a lone hand If the partnership that makes the trump fails to make at least three tricks, opponents are awarded two points. This is known as getting euchred. As mentioned, those lower cards removed from the deck are often used to keep track of the euchre score. For example, if playing a game to five points, players will use a three and a four to keep score. For the first point, a three will be positioned face up and covered by the four facing down so that it exposes just one pip (to indicate one point). When another point is made, the four will be turned face up and covered by the face-down three so that two pips are showing. To indicate three points, the three will be placed face-up on the four, and to show four points, the four is placed over the three, face up. To put it simply, the number of suit symbols showing will represent your team’s score. You can use some other systems to keep track of the euchre score using lower cards as well. Whatever system you go for, it is a really fun and convenient way to do it without needing special tracking systems like those used in cribbage. How to Play Euchre Card Game With these technicalities out of the way, it’s now time to learn how to play euchre. As you can see, the game isn’t all that complicated in terms of basics. Most of it makes sense if you have any card game experience once you remember that two jacks are very powerful in euchre. Bidding in Euchre: Making the Trump At the start of a euchre hand, each player will have five cards. These cards aren’t exposed, and they’re only known to the player holding them. The first order of business in the hand of euchre is making the trump, i.e., determining what the trump suit will be for the round. Remember that card that the dealer turned face up after finishing the deal. This is where it comes into play. The first player to the dealer’s left will have the first opportunity to either accept the trump suit or pass on it. If they pass, the next player gets the same option, and so on. For example, if the turn-up is the ten of hearts, if one player accepts, hearts will become trumps for that round. If all players decide to pass on the turn-up, there will be another attempt at making the trump, once again starting with the first player to the dealer’s left. This time around, players can declare their own suit, but they can’t declare the suit that was passed on during the first round. If no one declares the trump suit, cards will be gathered, reshuffled, and a new round will begin. If a player declares a trump suit, that suit will become trump for the round, and the play can begin. Sticking the Dealer If you want to make the game move faster, you can introduce a special rule, where the hand is always played. If everybody passes on the second round of bidding and it gets to the dealer, they can’t pass. Instead, they have to call a trump. This is called “sticking the dealer.” Going Alone When making the trump, a player can choose not to play with the partner and play alone instead. If you announce you want to go alone, your partner, i.e., the player sitting across from you, will put their cards face down on the table in front of them, and they will not participate in the play for that round. Playing a Hand of Euchre Once the bidding process is over, and the trump suit has been determined, the play can finally begin. Players who called the trump are known as attackers, and they’re under pressure to make at least three tricks. The other team is defenders, and if they can prevent this from happening, they’ll euchre the attackers, earning two points. Once again, the play begins with the first player to the dealer’s left. They’ll play the first card, which is known as the lead. Going clockwise, all players have to follow suit (play a card of the same suit) if possible. A trick is won by the highest-ranking card of the corresponding suit or by the highest-ranking trump card. For example, let’s say diamonds are trumps and the player leads with the seven hearts. The next player has no hearts and plays the queen of spades. The other two players play the eight of hearts and the ten of hearts. The trick goes to the player playing the ten of hearts, as they have played the highest-ranking card in the right suit. They’ll collect all four cards in the middle, winning one trick, and they’ll get to lead next. However, had any of the three players played any trump cards, for example, the eight of diamonds, they would have won the trick because trumps always beat all other cards. Of course, if two or more players play a trump, the highest one wins. A trump card can only be played if the player doesn’t have any cards in the suit. Otherwise, they must follow suit. Keep in mind that the jack of the same color as the trump suit is also a trump, and it is the second-best card in euchre. So, in this scenario, if you play the jack of hearts, you’ll only lose the trick if someone plays the jack of diamonds. Once all cards have been played, tricks are counted and points awarded according to the previously described rules. If a player decided to go alone, the round is played by just three players, the lone player (attacker) against the defending partnership. If they can make all five tricks, they will earn four points for the partnership. Euchre Strategy, Tips & Tricks This game does have quite a bit of strategy attached to it, and learning how to play euchre well will take you some time and practice. This isn’t a bad thing, though, especially if you’re a competitive person and prefer games where luck isn’t the only determining factor. You won’t find any push fold chart for euchre, but sticking to some tips when playing should increase your chances of winning. Always lead with a singleton non-trump ace If you have a non-trump ace in your hand and that’s the only card of that suit you have (known as a singleton), always lead with it. You have a good chance of winning the trick because it’s very likely both defenders have at least one card of that suit. Be careful about going alone It’s tempting to try and go alone as you can win those tasty bonus points. However, when making the judgment, really try to think long and hard about this decision. If you think the partner can help you make the contract, it’s always better to keep them in. You should only go alone when you’re pretty sure that the partner’s hand is pretty useless for the current contract. Keep track of cards that have been played Euchre is played with a shortened deck, so there aren’t many cards to memorize, to begin with. Thus, you really should pay attention to what was played and what cards are still out there. This will prevent you from making big mistakes and help you make some strategic plays based on the likely remaining holdings of your opponents. Avoid trumping your partner’s ace If your partner leads with an ace or plays the ace of the suit, you really shouldn’t trump it, if you can at all avoid it. It’s not only that their ace will likely give you the trick, but your partner might already have a plan on what card they want to lead with next. You trumping the ace will thwart those plans. There is much more strategy to euchre than this and, if you like the game, you’ll have no problems finding plenty of resources to continue learning. Unfortunately, I’m not a euchre expert myself, so hopefully, these basic tips will help you get off to a good start. The rest is up to you! Euchre Card Game Summary While it’s not the simplest card game out there, euchre is definitely an interesting option for those who enjoy games with some strategy elements throwing into the mix. The Euchre card game can be quite challenging and entertaining from the bidding process to the play itself. It’s not just about how you play your cards; it’s also about how well you cooperate with your partner. Finding a few people to play euchre with might be a bit of a challenge, though. If all you have at the moment is you and your deck of cards and are bored out of your mind, check out our solitaire rules!

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